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AI Insights · Timothy · October 2021

Top 5 Third Person Games in Norway Q3 2021: Performance Analysis

Discover the performance trends of the top 5 third person games on a unified platform in Norway during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Third Person Games in Norway Q3 2021: Performance Analysis

In the third quarter of 2021, the top 5 third person games in Norway showed diverse performance trends across downloads, revenue, and active users. Here’s a closer look at how each app fared during this period based on Sensor Tower data.

Run Rich 3D

Run Rich 3D had a notable spike in weekly downloads early in the quarter, peaking at 20.3K in the week of July 26. Revenue saw a gradual increase, reaching its highest at $91 in the week of August 2. Active users mirrored the download trend, peaking at 42.2K in the same week, before gradually tapering off to 7.2K by the end of September.

Hair Challenge

Hair Challenge experienced a steady decline in weekly downloads, starting at 7.3K at the beginning of the quarter and ending at 2.3K in the final week. Revenue showed minor fluctuations, with a notable increase to $47 in the last week of September. Active users started at 27.8K and saw a gradual decline to 15.7K by the end of the quarter.

Subway Surfers

Subway Surfers maintained consistent performance in terms of weekly downloads, hovering around 3K-4K throughout the quarter. Revenue peaked at $1.7K in mid-July before gradually declining to $364 by the end of September. Active users started strong at 58.5K and gradually decreased to 39.7K over the quarter.

Run of Life

Run of Life saw a significant drop in weekly downloads from 10.4K at the beginning of the quarter to just 340 by the end. Revenue was minimal and ceased completely after the first few weeks. Active users followed a similar downward trend, starting at 21.9K and ending at 2.9K.

Bag to Fit

Bag to Fit experienced a decline in weekly downloads, starting at 8.7K and ending at 532. Revenue was inconsistent, peaking at $45 at the beginning of the quarter and dropping to zero by the end. Active users decreased from 21K in late June to 3.3K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021